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Showing posts from May, 2017

Slim Gaming - Game Dev Tycoon

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What better way to start off a series about computer games than with a game that sees you as the head of your very own development studio. Game Dev Tycoon’s premise is deceptively simple. You start out as a stereotypical bedroom (or in this case garage) programmer back in the 1980s, and the aim is to move from a one man operation to a studio that can rival the likes of Biohazard, Dice, and similar companies. You have full freedom to program games for whatever platform you want, you decide on the genre, the type, and assign priorities to different features during development. Sound simple, right? Well, like all good games, Game Dev Tycoon is difficult to learn, but hard to master. But let’s take it step by step. The developers of Game Dev Tycoon, Greenheart Games, originally developed this game for the Windows Store, back when Windows 8 was a thing. They expressly state on their website that they designed this game from the ground up as a single player simulation game, without ...

Game On - An introduction to "Slim Gaming"

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Games and Mac. Those two are worlds apart, and never the twain shall meet, if you follow the conventional wisdom of the internet. Certainly, during my pre-Apple days in Germany, I was a firm believer in this dogma as well, and as an avid PC gamer, and therefore a member of the PC master race, I really didn't have to worry about hardware specs that much. My gaming rig was pretty damn powerful, certainly more than enough for all pre-2015 games. Things began to change after I started working for Apple, though. While I was initially loathe to buy into the hype about my employer's products, the horrible update policy for my trusty Asus Eee Pad Slider eventually led to it being replaced by a MacBook. As someone, who has traditionally been drawn to light, portable computers, I decided on a MacBook Air 11", while financial reasons dictated that I would invariably have to go for a device that didn't offer much more than the base-line configuration that was available back in ...